10/03/2009, 05:12 AM
(This post was last modified: 10/03/2009, 08:02 AM by Kouznetsov.)
(10/02/2009, 08:39 AM)mike3 Wrote: I'm not sure how calculating the values on the imag axis for where it succeeds in converging is useful for debugging this, though.I attach the plot of the tetrational, performed with my function FSEXP,
But if you really want it, here's what I get using 811 nodes (as this meets the given requirement) and 32 normalized followed by 6 unnormalized iterations with A = 24:
Code:residual mag at 0: 0.0000000007856242620156700
residual mag at 2.2*I: 0.0000000009481759175558504
bias: 0.000000009638303087908689 - 1.135168310191088 E-16*I
tet(-2.2*I): 0.4620597753654270 - 1.295163164718386*I
tet(-2.1*I): 0.4798492754148191 - 1.283606567671135*I
tet(-2.0*I): 0.4993847992607353 - 1.269767235743538*I
tet(-1.9*I): 0.5207318688313386 - 1.253292769813972*I
...
along the imahinary axis: Black shows the real part; Red shows the imaginary part
In the same figure, I plot the deviation of the values by Mik from vallues by FSEXP,
scaled with factor 10^9; real part with green and imaginary part with blue.
I see, the deviation is at the level of 10^-9 and looks pretty smooth.
Mik already got 9 correct digits.
I expect, Mik can get 12 digits, if drops the step of integration with factor 0.1
Quote:Also, isn't Simpson's rule based on a quadratic, not a cubic? At least that's what my calc. text said.Mik, the Simpson is cubic. if d is distance between nodes, the error is of order of d^3
The cetnered rectangles give the quadratic order.
The trapecies gives the quadratic order.
The off-centered rectangles give linear order; the error is roughly proportional to d.
Mik, how far from the imaginary axis can you go with your approximation?
Can you fill the strip |Re(z)|<0.6 ?

