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"game" - to calculate 1.00...001 ^^ 0.5 = ? - Printable Version +- Tetration Forum (https://tetrationforum.org) +-- Forum: Tetration and Related Topics (https://tetrationforum.org/forumdisplay.php?fid=1) +--- Forum: Mathematical and General Discussion (https://tetrationforum.org/forumdisplay.php?fid=3) +--- Thread: "game" - to calculate 1.00...001 ^^ 0.5 = ? (/showthread.php?tid=272) |
RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - nuninho1980 - 04/23/2009 andydude Wrote:dt := [seq([seq(if j==k then c^k else 0 endif, k=0..n)], j=0..n)]; I got messages "Error, invalid argument sequence" by "if" and "Error, invalid =" by "==". I tried it and I don't run it. the "endif" isn't the syntax of "if" in maple because "endif" is variable but yes "end if". you will correct these errors. RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - nuninho1980 - 05/01/2009 I have maple 12 and mathematica 6. if you don't correct these errors then you do new code for mathematica. please!
RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - andydude - 05/01/2009 Oh Mathematica I can do Code: CarlemanMatrix[series:SeriesData[x_, x0_, _, _, n_, 1]] := Then you can do regular tetration with this code: Code: tet = c + Normal[RegularIterate[Series[c^((x + c)/c) - c, {x, 0, 3}], y]]/.x->(1-c);RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - nuninho1980 - 05/01/2009 andydude Wrote:Oh Mathematica I can doI don't run because I got 2 messages errors (SeriesData::sdatc: "Coefficient specification _ in \ SeriesData[x_,x0_,_,_,n_,1] is not a list."). andydude Wrote:Then you can do regular tetration with this code:I got calculate w/ only 6 digits. I don't get more than 6 digits after I tried N[tet /. {c -> 2, y -> 0.5},20]. RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - andydude - 05/01/2009 nuninho1980 Wrote:I got calculate w/ only 6 digits. I don't get more than 6 digits after I tried N[tet /. {c -> 2, y -> 0.5},20]. First, you should probably change the 3 to 10 or 15 if you want more accuracy, and second, you're setting precision in the wrong place. If you want more precision in the output, you need more precision in the input: Code: tet /. {c -> 2, y -> SetPrecision[0.5, 20]}Code: Off[SeriesData::sdatc]Andrew Robbins RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - nuninho1980 - 05/02/2009 andydude Wrote:nuninho1980 Wrote:I got calculate w/ only 6 digits. I don't get more than 6 digits after I tried N[tet /. {c -> 2, y -> 0.5},20]. thanks! but... 1.00000000000000000001^^0.5: mathematica: Code: input - tet = c + ![]() maple: Code: output - 1.00000000000000000000999999999900000000009999999998750000000149999999983645833335 16666666645026041669![]() maple can be better than mathematica using your method is faster but your code for maple has errors.
RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - andydude - 05/02/2009 nuninho1980 Wrote:it's correct!??? no. Sorry about that, that code calculates \( {}^{y}(c^{1/c}) \). So, you input the wrong value. 'c' is the fixed point, not the base. In order to calculate base 1.00000000000000000001 tetration you must use Code: H[x_] := -ProductLog[-Log[x]]/Log[x];Andrew Robbins RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - nuninho1980 - 05/02/2009 (05/02/2009, 01:55 AM)andydude Wrote: Sorry about that, that code calculates \( {}^{y}(c^{1/c}) \). So, you input the wrong value. 'c' is the fixed point, not the base. In order to calculate base 1.00000000000000000001 tetration you must use Code: output - 1.00000000000000000001000000000000000000010000000000000000000150000000\RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - andydude - 05/03/2009 (05/02/2009, 12:54 PM)nuninho1980 Wrote: I got not number only but I use this code only? You have to define CarlemanMatrix and RegularIterate like in my previous post. RE: "game" - to calculate 1.00...001 ^^ 0.5 = ? - nuninho1980 - 05/03/2009 (05/03/2009, 08:31 AM)andydude Wrote:(05/02/2009, 12:54 PM)nuninho1980 Wrote: I got not number only but I use this code only? I calculated w/ 500 digits and w/ n=10 (accuracy) during 4 seconds. thanks!
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